EARTH
4Bull Blader
ATK:
1600
DEF:
1200
View:
2838
When an attack is declared involving this card and an opponent's monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent's monster after damage calculation.
Bull Blader — Power Evaluation
Final Score: 56 ± 8 · Confidence: Medium
- Intrinsic: 58 · Deck: 54 · Meta: provisional
- Primary role: Board breaker · Secondary: Utility
Why it scores here
Bull Blader is a generic Level 4 Warrior body whose real value is a battle-only effect: when it is involved in an attack declaration with an opponent's monster, it negates battle damage for both players and destroys the opponent's monster after damage calculation. That makes it a reliable combat-trade and board-breaking piece rather than a combo engine, and the 1600 ATK does not earn points by itself. The 11 observed decks (7 archetypes, average 1.91 copies) confirm it is a practical, portable staple, but the score is held down because there is no combo, guide, or usage-statistics evidence showing it converting into a winning board, and the effect only matters once a battle actually happens.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Plain Level 4 monster with no searcher or summon route in the evidence; it is live once on the field but not reliably reached from hand (inferred from text; no combo data). |
| Combo & Conversion | 30 | No combo boards are recorded for this card, and its effect builds nothing on its own, so conversion is text-only inference (inferred). |
| Resource Economy | 30 | The effect trades one monster for one monster in battle with no draw, search, or recursion in the text (verified from text). |
| Effect & Interaction | 65 | Destroys an opponent's monster after damage calculation whenever it is involved in a battle, a strong and flexible combat answer (verified from text). |
| Material Utility | 55 | Level 4 Warrior EARTH body is a generic material fit, and its Level is kept even when the effect is negated (inferred from text). |
| Resilience & Flexibility | 40 | One negate or effect-blank ends the battle clause, and it only works in battle situations (inferred from text). |
| Deck-Building Efficiency | 85 | Generic, unrestricted card with no garnet or self-lock, and 11 observed decks run 1 to 3 copies (observed from deck data). |
Calculation
Weight profile: Board breaker / Going-second profile applied as primary role; no secondary blend. Intrinsic ≈ 58, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Destroys an opponent's monster in battle after damage calculation, a flexible combat answer
- Negates battle damage for both players, which can stop a losing trade
- Generic Level 4 Warrior body that fits many homes without a garnet or restriction
- Observed in 11 decks across 7 archetypes, so it is practical and portable
Weaknesses
- Only works when a battle involving this monster happens
- Requires the card to be on the field, with no hand or searcher route shown
- Trades one-for-one with no card advantage or recursion
- Fragile to a single negate or effect-blank
- No combo evidence shows it starting a winning board
Counters / choke points
- Effect negation or effect-blank before the battle clause resolves
- Monster removal or destruction before any attack is declared
- Attacking with a monster whose effect or position avoids the trade
Best use
Battle-phase board breaker and generic Level 4 body. Decks: Destruction Sword, D/D/D (D.D.), War Rock, Harpie, Utopia, Ex-Zero Festival. Suggested copies: 2.
Evidence & gaps
- Verified: Effect text: in a battle involving this monster, neither player takes battle damage, and the opponent's monster is destroyed after damage calculation; Level 4, Warrior, EARTH, 1600 ATK / 1200 DEF, no archetype; Formats: TCG, OCG, MasterDuel, DuelLinks
- Observed: Present in 11 of the attached decks across 7 archetypes; Average 1.91 copies per deck, max 3; Most often in gameplay type 6 (6 of 11 decks)
- Inferred: Battle-phase removal is its main value, so it is a board breaker rather than a Removal or Negation card; Level 4 Warrior body is a generic material fit; Single negate or effect-blank ends its battle clause
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no banlist token, so 3 copies is assumed no rulings supplied for the battle-damage and after-damage-calculation timing






